Website powered by

Team Magnificent Tiger

Creating with designers this month has been a treat!
In week one classmates chose assets and completed a block out. I decided to create my asset's in Unreal Engine & some details in Maya.
Week two, we placed a checker pattern to make sure we had no UV stretching.
In Week 3/4 when all the mesh assets were completed we were able to add the texture and add the material.
In the last week four, final touches and game placement were met.
This has been an excellent experience being able to talk to designers, fellow peers, and friends who love creating in Unreal Engines.
Team Designers :
https://jaylaborstler.weebly.com/
https://sites.google.com/view/wolfsbane-games/projects-overview/the-pirate-sanctum
https://danogan.weebly.com/

Team Game Artist :
https://fawaz-mahmoud.artstation.com/
https://www.artstation.com/jacklynangel1
https://www.artstation.com/masterduck

WEEK 4 Game Placement. Talented Game designer Jayla B. added to the scene a garden and others props that helped my asset become the focal point.

WEEK 4 Game Placement. Talented Game designer Jayla B. added to the scene a garden and others props that helped my asset become the focal point.

WEEK 4 Game Placement, The tower had its debut and fit right along.

WEEK 4 Game Placement, The tower had its debut and fit right along.

WEEK 3/4 Tower Asset Final Textured Mesh. This was an easier asset to texture after working on the temple for so long.

WEEK 3/4 Tower Asset Final Textured Mesh. This was an easier asset to texture after working on the temple for so long.

WEEK 3/4 Final Textured Mesh Left view. I had a bit of a rough work flow w texturing, so in week 4 I achieved my look thanks to trial and error.

WEEK 3/4 Final Textured Mesh Left view. I had a bit of a rough work flow w texturing, so in week 4 I achieved my look thanks to trial and error.

WEEK 3/4 Final Mesh Front view.
I was having trouble w vertex painting transferring in an fbx, but I end up placing a overall material on the mesh.

WEEK 3/4 Final Mesh Front view.
I was having trouble w vertex painting transferring in an fbx, but I end up placing a overall material on the mesh.

UV WK3
The building were created in Unreal Engine therefore UV were adjusted with UE tools. The details pieces UV I created in Maya.

UV WK3
The building were created in Unreal Engine therefore UV were adjusted with UE tools. The details pieces UV I created in Maya.

WK2 Checker Pattern given to us by our teacher that must be placed on our assets to show any stretching that needed fixing.

WK2 Checker Pattern given to us by our teacher that must be placed on our assets to show any stretching that needed fixing.

Week1 Tower Block Out in Unreal Engines

Week1 Tower Block Out in Unreal Engines

Week1 Temple Block Out shown in Unreal Engines.

Week1 Temple Block Out shown in Unreal Engines.

WK1
 Wire frame view of my 2 assets in Unreal Engine and wire frame view of details in Maya.

WK1
Wire frame view of my 2 assets in Unreal Engine and wire frame view of details in Maya.

Tower video in the game. The designer made a quick clip of my asset in the game!

Temple Reference

Temple Reference

Tower Reference

Tower Reference