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Lady April Character

This month we did quite a bit of work in different Software. I was a bit rusty but it was a nice working on a character that resembled a human. I learned some new techniques in substant painter to create skin. I also learned a bit of basic maintenance and upkeeping of software's on my computer. Having 2 separate downloaded year's in Z Brush's stalled my operation at the the beginning and I had to trouble shoot to figure out why my programs were running slow/crashing. My main c drive was at full capacity and had to clean that up. I was also alerted that my substance painter was at 100 percent cache. All these obstacles help me on further projects so if any surprises come up I know I will have to clean up/organize so that i can meet my deadline. My final render was good practice from last month using the render movie que.
In week 1: Block out using school anatomy reference sculpting on Zbrush.
Week 2 : Take high poly mesh to Maya and topology/UV maps
Week 3 : Substance Painter texturing and Poses
Week 4 : Final fix up's on character's body and eyes. Bake then take to Unreal adjust Lighting then final Render!

Female Character Modeling Front View adjusted Lighting

Female Character Modeling Front View adjusted Lighting

360 Visual render using Unreal Engine

Back View, Different lighting

Back View, Different lighting

Viewing some Parts of the body

Viewing some Parts of the body

Face close up in substance painter and Unreal Engine.

Face close up in substance painter and Unreal Engine.

Substance painter wire frame with texture on

Substance painter wire frame with texture on

UE front and back pose

UE front and back pose

Texture and place model in UE

Texture and place model in UE

May 2023
Work week1-week3

May 2023
Work week1-week3

My model in Sketchfab b4 texture.