This month we did quite a bit of work in different Software. I was a bit rusty but it was a nice working on a character that resembled a human. I learned some new techniques in substant painter to create skin. I also learned a bit of basic maintenance and upkeeping of software's on my computer. Having 2 separate downloaded year's in Z Brush's stalled my operation at the the beginning and I had to trouble shoot to figure out why my programs were running slow/crashing. My main c drive was at full capacity and had to clean that up. I was also alerted that my substance painter was at 100 percent cache. All these obstacles help me on further projects so if any surprises come up I know I will have to clean up/organize so that i can meet my deadline. My final render was good practice from last month using the render movie que.
In week 1: Block out using school anatomy reference sculpting on Zbrush.
Week 2 : Take high poly mesh to Maya and topology/UV maps
Week 3 : Substance Painter texturing and Poses
Week 4 : Final fix up's on character's body and eyes. Bake then take to Unreal adjust Lighting then final Render!
360 Visual render using Unreal Engine
My model in Sketchfab b4 texture.